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Post by Sleipnir Svaðilfari on Oct 9, 2013 20:16:59 GMT -6
Humans are unable to learn almost any of the special abilities that supernatural beings can with out being blessed by a god or goddess. However, they are not without resources and strategies, and thus humans have learned to adapt and change to survive in this new world. In fact, humans are probably the most adaptable being and easily open to changes then any of the other races.
Training - Through their apparent weaknesses, many Humans and Hunters take it upon themselves to improve their own being at a higher percentage than Supernaturals. They may train each of the six primary attributes five times. Doing so for Strength, Speed, Intelligence, Endurance, Will, and Agility will bring a Human to be superior to a Supernatural in those areas. Four trains are required to be equal to the average Supernatural in each respective area. Training statistics increase in cost as the Human in question pushes his/her body closer to the limit, requiring greater dedication and harder work.
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Post by Sleipnir Svaðilfari on Oct 9, 2013 20:44:03 GMT -6
Human AbilitiesMartial Arts Ninjitsu: An offensive art that leaves no room for defending. Requires one to have trained Strength once. Offense:**** Defense:* Mauy Thai: Focuses on using ones limbs' joints to defend, but has a poor offense. Requires one to have trained Endurance twice. Offense:* Defense:**** Karate: A more defensive art (though not as much as Muy Tai), Karate allows one to take the offense to some extent. Requires one to have trained Strength once and Endurance Twice. Offense:*** Defense:**** Tae Kwon Do: The offensive opposite to Karate, Tae Kwon Do still gives the user some defensive capabilities (though at a cost to their attacks). Requires one to have trained Strength and Endurance thrice. Offense:**** Defense:*** Mixed Tactics: Once a Human/Hunter has mastered other martial arts, they may study to merge the arts together, allowing one to have a solid defense while simultaneously knowing how to press an attack viciously. Requires one to have trained Strength and Endurance four times. Offense:***** Defense:*****
Alchemy Level One: Heating - The ability to enchant armor and cloth to make it 2x lighter and sturdier. Requires one to have studied to increase their intellect and endurance once. Level Two: Alchemy - The ability to enchant weapons, armor, cloth, items, etc, to make it 4x sharper, lighter, sturdier, more potent, etc. Requires one to have studied to increase their intellect and endurance twice.
Robotics Level One: Machinery - The ability to build robots that are capable of helping you carry things or perform minor functions. Requires one to have studied to increase their intellect three times. Level Two: Engineering - The ability to build robots capable of complex algorithms that can perform advanced functions such as combat. Requires one to have studied to increase their intellect four times.
Genetics Level One: Genetics - The ability to slightly manipulate genes. One can perform this upon oneself to increase metabolic rates resulting in an increase in healing speed, but more food must be consumed. Requires one to have studied to increase their intellect four times. Level Two: Bioengineering - The ability to manipulate genetics on a complex scale to the point where one can create new creatures by recombining their genes and manipulating their genetic codes. Requires one to have studied to increase their intellect five times.
Flicker- The ability to move at speeds beyond the visual range by concentrating energy in to the muscles. This however rapidly consumes energy, and can only be used three times per day otherwise the person will pass out from lack of energy. This ability requires one to have trained speed five times and agility five times.
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